Players slam Diablo 4 beta over repetitive dungeons | The Sun

DIABLO 4 has been running a beta test for players to try out the game and offer feedback.

The first weekend has passed and Diablo 4 was available for those who pre-ordered the game ahead of its June 6 release.

However, there was one main complaint that a number of players had with the beta test.

Everyone has been complaining about the design of the dungeons, which make up a large part of Diablo’s gameplay.

In order for Diablo 4 to be more enjoyable when it's replayed, the dungeons are randomly generated.

This is the same system as in Diablo 3, but the procedure is apparently not as good in the long-awaited sequel.

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Fans have complained that the dungeon layouts don’t feel random enough.

In fact, many have complained about seeing the same exact dungeon layout several times in a row.

This is disappointing for many as the exploration is the main reason people enjoy playing the Diablo series.

Overall players have complained that the dungeons feel repetitive and predictable.

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There are more issues other than the same dungeon being repeated several times.

Even when the dungeons are different, there are similarities between all of them.

The player will always start out at the bottom of the dungeon map, and the boss can always be found at the centre.

Fans have also found that the key items in each of the dungeons are always found in the same areas.

Despite these issues, Diablo 4 is still in the beta period, which means this problem can be fixed before the full release.

Players are hoping that Blizzard listens to their feedback and the layouts are improved for launch.

Written by Georgina Young on behalf of GLHF.

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